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The Values and Ethics Code for the Public Sector (Public Sector Code) describes for public servants at all levels the values and ethical practices that guide direction, decision making and behaviour. Appendix: Crown Corporations, Agents of Parliament and Separate Agencies.Section 7: Activities and Discussion Tools.Section 6: A Guide to Ethical Decision Making.Section 5: Duties and Obligations-Responsibilities and Opportunities.Section 2: The Public Sector Code: Questions and Answers.The path line has changed from a dotted line to a solid line (see Figure 1) so that it’s quicker to plan. As you can see above, we’ve added in shield icons so players can tell who Horatio’s shield will deflect in the opponent’s next turn. The A button prompt was added so you can control the speed of the dialogue, and the speech bubble now animates a ripple out from the character to make it even more clear who is doing the talking.įinally, let’s take a last look at Horatio’s first fight from the latest build of the game. You can also see a bit of the UI (user interface) changes.

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Now I can see it even better!!!! Wowwww!!!!!!! The team bands got thicker for more quick visual clarity, so now you can see clearly who Horatio is fighting - blue versus red. Horatio’s son, Hansel, was put into the window of the house to help push the urgency of defending him. Horatio got a new tractor as well, somehow, because bigger blueberries and wheat call for bigger tractors! But the taste remained just as flavorless.

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So we went back over them and made them way more plump and juicy! OKAY! I like how they taste now!!!!! They were kind of grossly dehydrated and made me feel strange. Once we got the dialogue from Will Stamper, our narrator, we heard him call Horatio out as “a blueberry farmer.” This resonated with us so we added blueberries to his farm! After a while the blueberries just didn’t feel fantastical enough. Horatio was just any old farmer at first. Then we made him a farmer! Seasoned killer, or blueberry cultivator? We went with making him a farmer and sketched out a possible scenario for you, the player, to find him in the midst of. He started in the Arena in our first prototype. Okay, now that we’ve got that out of the way… storytime! In the images below, the ones on the left are from earlier builds of the game and the one to the right of it shows the progress of change. There’s so much we could tell you but, for this blog post, we’ll focus on the opening fight scene with Horatio. This happened with the art, the dialogue, the level design, the music, etc. Even before the debut at PAX Prime ‘14, we went through several iterations until a quest or the story felt right. Or, changes came out of necessity depending on the feedback we got from players in usability lab or PAX. The changes we’ve made since the start of development came organically at times. If you’re interested in anything that got reworked, you can hit the jump and see some comparison images! (This video footage shows Game 4 gameplay as of May 2015.) You might have first seen our blueberry farmer at PAX Prime 2014 when he was first flung into the chaos we’ve code named “Game 4.” We’ve put together a video of the first 20 minutes of said chaos in case you missed it, or just want to see some of the changes since then. *Spoiler Alert* Video and blog post reveals a huge chunk of the story from Game 4.

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First 20 minutes of Game 4 + Horatio’s humble beginnings











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